

Hard West 2 pushes us to reload levels over and over again and aim for the ultimate badass factor. Hard West 2 still can”t match the staging, enemy variety and depth of XCOM2, but it definitely gives the genre a new and action-packed face that puts its focus on a fresh western horror atmosphere and fast-paced gameplay style. However, there”s nothing quite like arriving at the final showdown in a barn, half-dead without healing or dynamite, and emerging victorious with a single brilliant manoeuvre.
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On the other hand, if you miscalculate or have bad luck, you suddenly find yourself free and won”t survive the next turn. (Don”t play cautiously! Go tactical, but send as many fiends to the afterlife as possible in the process.) So if you play cleverly, you can keep extending your own turn and thus eliminate entire armies before they could even make a single move. For every enemy you kill, you get Bravado, a bonus that rewards brave players by replenishing all of a hero”s action points. The new core feature of Hard West 2 then forms the crowning conclusion. Carter is proficient with the bullet blast, Laughing Deer with a sprint attack and Bill, the old undead, who can summon hell.

But the real fun begins with each character”s special abilities.įor example, Witch Flynn can use teleportation to switch places with an opponent to give herself a better position and in turn make the opponent easy prey. In addition to the normal shooting and melee attacks, you can bounce bullets off objects to perform special trick shots. Which brings us to your heroes, who of course are not sent completely defenceless into a fantasy horror battle.
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And oh yes, zombies have full life energy again after every round. Not only do the enemies outnumber you, but they don”t hesitate to aggressively shoot at you, curse you with malis and throw sticks of dynamite at you. We note: Hard West 2”s normal difficulty level is already called “Difficult”. (In between missions, you control your gang across the world map and explore different locations.) If you don”t do this, the AI opponent will be even happier when it”s his turn and he can take out your heroes one by one. It is extremely important not to waste any points, to plan ahead and to always take cover. In this mode, you spend action points turn by turn to move your heroes around the grid or have enemies attack. If you then enter a battlefield, Hard West switches to tactics mode, which genre connoisseurs should already be familiar with from XCOM 2 and other turn-based games. The side quests provide additional motivation to investigate and take on the extra miles. (A very typical train robbery turns into a fight against the devil.)īut enough about the story, let”s finally do some evil! For your bloody revenge/world rescue campaign, you ride with your gang on a map from location to location, explore everything, talk to everyone and always solve smaller text adventures with decisions and rewards. Fortunately, the annoying scenario dividers from the predecessor have been removed. Even though all the Wild West clichés are of course trotted out here, the horror gives the whole thing a whole new flavour. Really everything in Hard West 2 is evil, dead or worse. Especially when you are reading about how your gang is uncovering the dark secrets of an abandoned mine, the head cinema gives you nice shivers of ice. What sounds dull at first creates a good atmosphere with the music. Besides pretty comic interludes, the story is told most of the time via text boxes, pictures and voiceovers. The player must now assemble a team of the toughest dogs, fight their way through a gruesome fantasy horror world and shoot hundreds of gangsters, witches and zombies to kingdom come in order to finally get even with the devil.Īs in the first part, in Hard West 2 you read first and then shoot. (Western meets horror: Hard West 2 kicks open the saloon door to hell.)

And who”s surprised, they can”t get off! When the scoundrels try to save their souls by playing poker, one thing leads to another: An explosion, the world enters a second ice age and the gang gets separated. Just as Gin Carter and his gang are robbing a train in Wild West fashion, the locomotive turns out to be the devil”s personal soul hunter.
